Interactive Systems: Research, Design and Evaluation

CSM.050

Times

Term 1, Week 1, Monday-Friday, 9:00 to 17:00, plus attendance at some workshop sessions.

Venue

Bowland North SR24.

Convener

Prof. Alan Dix, Dr. Keith Cheverst and Dr. Enrico Rukzio

Assessment

Objectives

Most electronic devices and computer systems are eventually used by humans, but this is often far from evident in their actual design! This course aims to give the knowledge and instil the attitudes that will enable students to design systems for real people. The course will especially focus on network applications and novel devices.

Core content and the development of advanced skills and knowledge

This course is based around the following indicative content:

Topic Advanced knowledge areas Advanced skills
1 Introduction: Psychology of interface design Design choices
2 Dialogue styles; interface media Design mock-ups
3 Cognitive constraints & dialogue design Task analysis & requirements capture
4 User skills - Procedural Protocol analysis
5 User skills - Conceptual Questionnaire design
6 User skills - Strategic Experimental design
7 The psychology of design Usability testing
8 The design process Ethnography
9 Usability evaluation Prototyping
10 Integrating user-centred design & evaluation Heuristic evaluation

Effective usability is essential for the efficiency of industrial applications and the appeal of consumer products. The understanding and skills obtained in this course will enable the student both to produce better designs themselves and to be more able to work with usability specialists resulting in systems that can be used more easily and sold more profitably. At the end of the course students will:

Have an appreciation of the range of issues involved in good design of usable systems including web and mobile applications.

Coursebook

Dix, A., Finlay, J., Abowd, G., & Beale, R. (2004) Human-computer interaction (3rd Edn.). Hemel Hempstead: Prentice Hall.

Selected bibliography